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| The different editors enable you to directly view the code of an element by pressing the F2 key... |
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| Returns the list of columns filtered by the user in a Table or TreeView Table control. |
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| Extracts all files from an archive and decompresses them. |
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| Displays a WEBDEV frameset in the user's browser and closes all the current page and frameset contexts.... |
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| List of properties associated with the Drawer control... |
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| Adds a row in:
a Table control,
a TreeView Table control.... |
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| Converts a value from a unit to another one. |
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| The Count property returns the number of elements in a given set. |
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| Creates an image from a buffer of pixels encoded in a specific format.
This function is an advanced function. This function is mainly used to handle the images returned by external APIs via Image variables.... |
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| Deletes all widgets displayed in a Dashboard control. |
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| Deletes the colors specified by grHMColor from a Heatmap chart. |
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| Modifies the type of point for a series found in a Line, Area, Scatter and Radar chart. |
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| List of constants used by the functions for sound management.... |
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| Usage example of the HListItem function |
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| Sends a raw frame to a Modbus slave. This enables communication with devices that do not strictly comply with the Modbus standard. |
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| The Alignment property is used to align elements. |
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| Returns the sexagesimal angle (in base 60) corresponding to a decimal angle. |
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| The LeftButton property gets and sets the characteristics of a button located on the left side of an Edit control. |
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| Inserts an element at a given position:
into a one-dimensional WLanguage array.
into an associative array.
into an advanced array property (array of gglCalendar events, etc.).
into a WLanguage list.... |
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| Inserts an element at a given position:
into a one-dimensional array.
into an associative array.
into an advanced array property (array of gglCalendar events, etc.).
into a WLanguage list.... |
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| Displays a message in a standard dialog box that proposes "Yes" and "No" and returns the user's choice.... |
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