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 WINDEVWEBDEV AND WINDEV MOBILE

Version: 2026

Constants for managing ports
List of constants used by the functions for port management (serial and parallel ports)...
PDF Reader control: Use ribbon and panes
The PDF Reader control includes multiple features accessible via......
NoSpace (Function)
Returns a string after removing the spaces: from the left and right side of the initial string. within the string....
WEBDEV 2024 Tutorial
WEBDEV and Tailwind CSS
Tailwind CSS is an open source CSS framework......
13. Reports
WINDEV Mobile allows you to easily create and print all types of reports with the report editor....
1. WINDEV editors
WINDEV editors...
General environment of WINDEV
LoadWDL (Function)
Loads a library of WINDEV objects in memory (.WDL).
Close (Function)
Closes a WINDEV window (and returns a value if necessary).
14. Generation modes
Generation modes...
FileToScreen (Function)
Automatically updates the controls in a window or page with: the values of the bound items in the current record (loaded in memory) of the data file described in the data model editor. the values of the bound WLanguage variables. This operation is performed regardless of the state of the controls (grayed, inactive or invisible)....
Creating a combining query
A combining query (corresponding SQL statement: UNION) ......
Project Management Hub: Project Management
Project Management Hub: project management (view, create, etc.)...
Anchoring controls in a report
The anchors are used to define the behavior of controls during a resize operation......
First project window
Programming overview in C and C++
DriveRecoverFileGgl (Function)
Retrieves an Document from the Google suite present on a Google Drive in the desired compatible format.
<Variable gglDrive>RetrieveGglFile (Function)
Retrieves an Document from the Google suite present on a Google Drive in the desired compatible format.
dChord (Function)
Draws the chord of a circle (intersection between an ellipse and a straight line): in an Image control, in an Image variable, in a WDPic variable (on the background layer), in a picLayer variable....