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Help / WLanguage / WLanguage functions / Controls, pages and windows / Emulation functions
  • Limitations for the controls used
  • Sending a set of keys
  • Special characters
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Stored procedures
Performs an input by emulation in a control while checking whether this control is an editable control.
Example
// Click on EDT_TypeLogin edit control
EmulateMouse(EDT_TypeLogin, emLeftClick, 3, 10)
 
// Type "MARK" in this control
EmulateInput(EDT_TypeLogin, "Mark", eiShift)
 
// Click on BTN_ValidateButton
EmulateMouse(EDT_ValidateButton, emLeftClick, 5, 5)
Syntax
EmulateInput(<Control name> , <Text to type> [, <Additional keys>])
<Control name>: Character string
Name of edit control where <Text to type> will be typed.
Remark: In order for the input to be performed by EmulateInput, <Control name> must be an editable control and it must have focus when the call is performed.
<Text to type>: Character string
Text to type in the <Control name> control.
<Additional keys>: Optional Integer constant (or combination of constants)
Indicates the keyboard keys that must be pressed during the input.
eiAltPress the Alt key.
For compatibility with the earlier versions, you can also use the diAlt constant.
eiControlPress the Ctrl key.
For compatibility with the earlier versions, you can also use the diControl constant.
eiShiftPress the Shift key.
For compatibility with the earlier versions, you can also use the diShift constant.
Remarks

Limitations for the controls used

EmulateInput is not compatible with the following types of controls:
  • Image control.
  • Progress Bar control.
  • Static control.
  • OLE control.
  • Shape control,
  • HTML control,
  • Web Camera control.
  • Conference control.
  • Bar Code control.
  • Internal Window control.
  • Chart control.
Caution: EmulateInput does not work on a non-interactive TSE session.

Sending a set of keys

Some keys may not be taken into account when a set of keys is sent and when the control used contains calls to Multitask in its modification code.
In this case, the set of keys must be divided into several calls to EmulateInput.

Special characters

When using special characters, specific codes are required to identify:
  • the characters with no action on the screen (the Enter key for example)
  • the characters corresponding to an action (the function keys for example).
You must use the following codes:
KeyCodeKeyCode
BACKSPACE{RA}PAUSE{PAUSE}
CAPSLOCK{VERRMAJ}DEL{SUPPR}
DOWN{DOWN}END{END}
ENTER{ENTER}ESC{ECHAP}
HELP{HELP}HOME{HOME}
INSERT{INS}LEFT{LEFT}
NUMLOCK{NUMLOCK}PGDN{PGDN}
PGUP{PGUP}PRNT. SCREEN{PRTSC}
RIGHT{RIGHT}SCROLLLOCK{SCROLLLOCK}
TAB{TAB}TOP{TOP}
F1{F1}F2{F2}
F3{F3}F4{F4}
F5{F5}F6{F6}
F7{F7}F8{F8}
F9{F9}F10{F10}
F11{F11}F12{F12}
F13{F13}F14{F14}
F15{F15}F16{F16}
Business / UI classification: UI Code
Component: wd290std.dll
Minimum version required
  • Version 11
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Last update: 03/10/2023

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