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- Limitations for the controls used
- Sending a set of keys
- Special characters
EmulateInput (Function) In french: PiloteSaisie Performs an input by emulation in a control while checking whether this control is an editable control.
EmulateMouse(SAI_SaisieLogin, emLeftClick, 3, 10)
EmulateInput(SAI_SaisieLogin, "Marc", eiShift)
EmulateMouse(BTN_BoutonValider, emLeftClick, 5, 5)
Syntax
Entering text in an control Hide the details
EmulateInput(<Control name> , <Text to type> [, <Additional keys>])
<Control name>: Character string Name of edit control where <Text to type> will be typed. Remark: In order for the input to be performed by EmulateInput, <Control name> must be an editable control and it must have focus when the call is performed. <Text to type>: Character string Text to type in the <Control name> control. <Additional keys>: Optional Integer constant (or combination of constants) Indicates the keyboard keys that must be pressed during the input. | | eiAlt | Press the Alt key. For compatibility with the earlier versions, you can also use the diAlt constant. | eiControl | Press the Ctrl key. For compatibility with the earlier versions, you can also use the diControl constant. | eiShift | Press the Shift key. For compatibility with the earlier versions, you can also use the diShift constant. |
Remarks Limitations for the controls used EmulateInput is not compatible with the following types of controls: - Image control.
- Progress Bar control.
- Static control.
- OLE control.
- Shape control,
- HTML control,
- Web Camera control.
- Conference control.
- Bar Code control.
- Internal Window control.
- Chart control.
Caution: EmulateInput does not work on a non-interactive TSE session. Some keys may not be taken into account when a set of keys is sent and when the control used contains calls to Multitask in its modification code. In this case, the set of keys must be divided into several calls to EmulateInput. When using special characters, specific codes are required to identify: - the characters with no action on the screen (the Enter key for example)
- the characters corresponding to an action (the function keys for example).
You must use the following codes:
| | | | Key | Code | Key | Code |
---|
BACKSPACE | {BS} | PAUSE | {PAUSE} | CAPSLOCK | {VERRMAJ} | DEL | {SUPPR} | DOWN | {DOWN} | END | {END} | ENTER | {ENTER} | ECHAP | {ECHAP} | AIDE | {HELP} | HOME | {HOME} | INSERT | {INS} | LEFT | {LEFT} | NUMLOCK | {NUMLOCK} | PGDN | {PGDN} | PGUP | {PGUP} | PRNT. SCREEN | {PRTSC} | RIGHT | {RIGHT} | SCROLLLOCK | {SCROLLLOCK} | TAB | {TAB} | TOP | {TOP} | F1 | {F1} | F2 | {F2} | F3 | {F3} | F4 | {F4} | F5 | {F5} | F6 | {F6} | F7 | {F7} | F8 | {F8} | F9 | {F9} | F10 | {F10} | F11 | {F11} | F12 | {F12} | F13 | {F13} | F14 | {F14} | F15 | {F15} | F16 | {F16} |
Business / UI classification: UI Code
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